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Ideck Xyz Homework

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Review of object-oriented skills with War game - Code Review Stack Exchange

This particular sample is the card game 'War'. The interviewer off-handedly asked me: "what if I wanted to play War with an Uno deck of cards?" I threw an Uno deck implementation in there as well, so don't be confused.

I have been told that my main() function is too procedural, and also I have been told that the output logic should be separated. Do you agree with these assessments? Do you see anything else that will make me a better coder? Also, am I botching the factory pattern?

Here is some of the code that I would like to have reviewed:

Here are my interfaces:

Here is an abstract deck of cards:

And here is a standard deck of cards extending the abstract deck:

asked Aug 16 '13 at 22:23

Jamal ♦
29k ● 10 ● 109 ● 219

Erm, right. I don't mean to be rude, but OO in PHP isn't too different from OO in any other language. The SOLID principles apply there, too. You seem to be writing code as if you had a phobia of all things SOLID stands for. Is the main method too procedural. having a method called main is ok. What you're doing in the main method is too procedural.
Do you have to separate the output from the logic. Of course! Why would you bother with OO, if you don't separate things, you could just as well write one class, create an instance and use that class' scope instead of the global scope. But why bother with that class in the first place?
Are you botching the factory pattern? You're using the factory pattern?. (yes, I'm afraid you are)

But let's start with something basic, yet important:
Even though PHP isn't standardized just yet, there is an unofficial coding standard, which can be found here. All major players (Zend included) subscribe to this standard, as should you. Classes start with an Upper-Case, yours don't. Fix that. But that's just a cosmetic issue.

Factory :
You have an awful lot of static 's in your code. I'm editing this answer, because I just noticed that this is to implement the factory pattern. Don't. Last time I applied for a job as PHP dev, I actually got a high-five, because I set off on a rant about why statics are, essentially, as bad as using eval or global. They have their use-cases, but in PHP, I've only ever really needed them 2, or 3 times in the past 5 years. Tops. Read about the D in SOLID, and learn to write tests. You'll soon find yourself hating statics and singletons as much as the next man.
Even though a Factory can be handy (as can a Registry ). They're really just globals in drag.

For some reason, you also define a public function main in an object. I can understand where that might come from. Other languages (Java, C, C++, Python. ) require a main or __main__ function to be defined somewhere. The thing is: these are other languages. It's a bit like using a double negative, because some languages use double negation (Afrikaans, French). Just because some of the more popular languages require a main function, doesn't mean that all languages need this.
Having a main function isn't all that bad, nor is it "too procedural". It's what you're doing in that method that is just not OO at all.

In OOP, a class represents a single entity, and therefore, it should have one (and only one) task. A class can be responsible for rendering output, or interacting with the database, or processing the (raw) request data. That's all fine, but what a single class can't do is handle the response and insert data in the db. Even worse would be if that same class were then to echo output. That's a gross violation of the Single Responsibility Principle.
Which brings us to your third question.

Separation of output
Your class echoes, creates instances, performs all sorts of things in a single method. If that weren't bad enough, it also wraps bits and pieces into a try..catch. only to echo $e->getMessage(); and carry on as if nothing happened!
The way you should think of Exception s is, they are things that are thrown outside of the normal flow of the code, because there's something odd going on. A class that inserts data into a DB doesn't know (nor does it need to know) where that data comes from or what it means. If the insert fails, an exception is thrown, and the code that called the insert method should deal with the Exception. Not the code that just passed the data on to the DB. If the code that called the insert method can't handle the exception, let it go. Its an error, don't hush it up and try to get by, let the script die, it's to prevent any further damage from being done.

Imagine I were to give you this piece if truly horrid code, and you had to debug it:

The call to saveStuff will always return true, so the cookie will always be set, or will it? If the saveStuff method caught a PDOException. it'll echo the error, and the headers will be sent. I can't set a cookie anymore. In this case, though, the problems are pretty obvious, but the larger your codebase becomes, the harder it'll be to debug code like this. Imagine there being 20-some instances involved, then it'll be up to you to uncover which one of these instances is causing the headers to be sent before the cookie was sent. Have fun and try not to cry.
Ok, dry those tears, and just remove the try. catch block. What you'll get now is an error-page saying uncaught exception on line X. You can then look at the stack trace, see what data came from where, and what exactly it was that caused everything to go pear-shaped. There's no insert 's being performed after the one that went wrong. in this case, a "crash" is the cleaner alternative (google Worse is Better)

Other than that, you are using type-hints, which is a good thing, you are using getters and setters, that allow for some injection. Again, nothing wrong with that, although, you might want to consider implementing the fluent interface, also known as chainable methods:

There are still a lot of issues I haven't discussed, though, for example:

There is a 1/8 chance that both variables will be assigned the same name here. That's not what you want, is it?
The number of available names, by the way, is probably a global state per request. If there is a max of 8 concurrent players, then the names that are taken should be unset, so that no two players can possibly get the same name. Now this, perhaps, a valid use-case for a static variable:

Of course, I don't actually know what you're doing here, nor do I know where the names are comming from, and if the number of players is to be limited, but I do know that a 1/8 chance of 2 variables being assigned the same value is not what you want, nor does it make sense (to me) to have 2 variables, called $player0 and $player1 .
To me, a list (or array) just makes more sense:

All things considered, I'd bin this code, and start again. Keep asking yourself these simple questions:

  • Is my class doing more than 1 thing? If it is, split into multiple classes.
  • Do I have to scroll to read the entire method? If so, there's something wrong with it
  • Am I sure that, after calling a method, nothing, except for the instance (perhaps) has changed (no headers, no pass-by-reference)? If not, your code is smelly
  • Am I keeping things simple? If not Keep It Simple, Stupid
  • Can I write a test, without running into the static wall of death? If you can't Inject, don't use singletons.

answered Aug 18 '13 at 16:06

ugh. I don't even know where to start.

The code you wrote is not OO. In no way at all.

Let's answer you questions first:

I have been told that my main() function is too procedural

You have a 'War' class with a main() function that does everything. This is soooo java main() where you have to write your controller in the main(). But in pp you don't have to encapsulate a cotroller in a class and cramp everything in a main()

I have been told that the output logic should be separated

What if ou want to change the way a 'jack of spades' is displayed? You wil now have to dive into your business logic code. That simply asks for problems

Then overall: Using the words 'class' and 'function' doesn't mean you are writing proper OO code. When writing good code always think SOLID:

So, what will make you a better programmer? SOLID, always start there. Then read about the different patterns and when they should be used. A good tut from ibm:

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